I released few weeks ago a PhysX 3 flag demo that show one use of the new PhysX API of GLSL Hacker. The PhysX plugin implements the functions of the PhysX 3.3 SDK (the plugin is fully operational under Windows and OS X but not under Linux because of some missing symbols). GLSL Hacker 0.6.0 comes with two new plugins: one for PhysX and the second one for FBX. OpenGL 4 tessellation under Max OS X 10.9 Mavericks – available in the Code Sample Pack Maybe Apple will update its SDK later with the use of kCGLOGLPVersion_GL4_Core. So to get an OpenGL 4.1 context, just create a context with kCGLOGLPVersion_3_2_Core. The new OSX 10.9 SDK comes with a new define:īut kCGLOGLPVersion_GL4_Core seems to have no effect. Now with OS X 10.9, you can code OpenGL 4.1 demos. I don’t know for other OS X developers, but for me, the couple OS X 10.9 + Xcode 5.0.1 was a real hassle! Anyway, after about a day of tweaking the source code as well as the makefiles, I finally compiled and linked GLSL Hacker source code. GLSL Hacker 0.6.0 has been updated for Mac OS X 10.9 Mavericks. And the major version is for… I hope to release GLSL Hacker 1.x.x.x one day □ The minor version is reserved for more important changes like new features. The patch number is reserved for bugfixes and very tiny changes in the API. That will allow me to release new versions faster because the build number is reserved for internal changes that do not impact GLSL Hacker API. The version number is now made up of 4 numbers:. 1 – GLSL Hacker 0.6.0 Release Highlights.GLSL Hacker 0.6.0.0 comes with many new features, changes and bugfixes. A new version of GLSL Hacker is ready for your pixel hacking cravings under Windows Mac OS X, Linux (and Raspberry Pi).
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